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This course is a non-academic creative writing course intended to foster student creativity through the practice of creative expression in written English. Topics include creative nonfiction, poetry, and fiction. Students analyze readings from a writer's perspective to heighten awareness of features common to successful creative writing. Students adapt these features to their own work as appropriate, using a process approach that encourages thoughtful peer review and revision for personal expression.
The goals of this class are to articulate eloquently in English about creative texts, write in multiple genres that demonstrate an engagement with course readings and discussions, and enhance creativity and critical thinking by synthesizing feedback into one's own work.
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This course covers the technical foundations of photography and the unique aesthetic experiences it offers, incorporating aspects of photographic philosophy, media aesthetics, and the use of AI generators in various projects. Topics also include innovative photo projects utilizing AI generators and keeping pace with evolving media trends. Through this exploration, students examine the linguistic value and role of photography across fields such as research and business.
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This course covers various topics in probability theory and introductory random processes such as probability, random variables, expectations, characteristic functions, random vectors, random processes, correlation functions, and power spectrum. A number of engineering examples are examined for students’ better understanding of principles.
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This course covers basic design theories and form construction techniques required for three-dimensional forms and functions. Topics include basic shape elements and principles that consist of form and shape, and practical methodology of creating form, function and aesthetics. Students acquire basic form-giving abilities as industrial designers by learning design materials and the characteristics of form composition.
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This course covers the fundamental principles of graphic design through small assignments, two big projects, critiques, readings, and lectures. Topics include the elements of form and color, understanding visual forms (points, lines, and surfaces), and visual grammar such as scale, repetition, rhythm, balance, etc.
For practicing visual grammar, students learn graphic software such as Adobe Illustrator and Adobe Photoshop. For the projects, students develop their expressive ways to transfer meaning and values based on practicing visual grammar.
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This course covers financial engineering theories including fixed-income securities, interest rate risks, modern portfolio theory, capital asset pricing model, and derivatives. Students explore and build hands-on experience for application of Al techniques such as dimension reduction, supervised/unsupervised learning, natural language processing, and deep reinforcement learning.
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This course provides an introduction to the foundations of 3D computer graphics.
Students learn the basic methods used to define shapes, materials, and lighting when creating computer-generated images for use in film, games, and other applications. Topics include affine and projective transformations, clipping and windowing, visual perception, scene modeling and animation, algorithms for visible surface determination, reflection models, illumination algorithms, and color theory in depth.
No official prerequisites, but the course assumes some programming experience in C or C++ and a basic knowledge of linear algebra. Exposure to calculus and image processing is useful but not required.
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