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This course surveys the major approaches of human personality, covering classical and contemporary themes, such as psychodynamic theories, behavioral models, humanistic theories, trait theories, social learning theories and personality perspectives indigenous to cultures in Asia.
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This course explores the common ground between the discipline of history and art history by considering images as historical evidence, exploring both Western and Asian art from 5th century BC to the 20th century. Students acquire the conceptual tools to understand the meaning of images and read visual narratives as historical texts. Topics include art and democracy; art and empire; art and world religions; art and the modern world; art and absolutism; art and Imperialism; art and industrialization; art and dictatorship; and art and consumer society.
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This course is designed for students with no prior experience of thinking in a computational manner. Students examine computational thinking as a problem-solving process with the aid of a computer, i.e. formulating a problem and expressing its solution in such a way that a computer can effectively carry it out. By the end of the course, students will be able to derive simple algorithms and code the programs to solve some basic problems in the bioengineering domain.
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This course examines the celebrated Chinese novel Journey to the West - the story about the dispossessed, marginalized, and demonized, Journey to the West exemplifies a sort of plurilingual, multicultural cosmopolitanism that is deeply resonate with the world today. Drawing on recent movements in literary studies—ecocriticism, gender and sexuality, food studies, animal-human interspecies interaction, the bureaucratic turn—students explore in the text English translation and study its global reception and why the novel continues to be popular.
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This course introduces students to the world of poetry, which includes both composition: inspiration, methods, forms and reception: reviewing poetry, statements of poetics, writing for poetry outlets, and public readings. Students examine shifting conventions, evaluation, and how poets write about poetry. Coursework involves a combination of written assignments, peer workshops, and public readings.
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In this advanced third-year course, students apply play theory, game mechanics, and game design techniques to create a game that engages meaningfully with an aspect of society. Students examine a range of roles that digital games play in society, including simulation, training, education, and entertainment, and identify a context that a digital game could respond to. The final project of this course is to produce a working game prototype that clearly demonstrates a meaningful response to the societal context that was identified through research analysis. This course has prerequisites.
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This course introduces the modelling and analysis of time series data. A computer package is used to analyze real data sets. Topics include stationary time series, ARIMA models, estimation and forecasting with ARIMA models. The statistical software R is used to implement these methods on real-world data sets. The course requires students to take prerequisites.
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Through a close reading and analysis of several representative Platonic dialogues, this course introduces the philosophy of Plato and Socrates and prepares students for Aristotle’s philosophy and Greek Thinkers. The course also include materials on earlier Philosophy forming the background to Socrates and Plato.
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This course explores cultural, economic, political, intellectual and religious movements in continental Europe from an urban perspective. Students examine patterns and ideas which have shaped the European cultural and historical inheritance that remain relevant today. Course topics include the Middle Ages, the Renaissance, the Church, the Monarchies, and Europe in the 1700s.
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This foundation level course introduces the history, genres, aesthetics, practice and relevance of live and performance art along with interaction strategies that facilitate engagement with audiences or augment the performer’s capabilities. This course discusses how art can influence society, the art world and politics through enactments and cross-media interventions in public spaces. Students develop critical and artistic skills to frame live and performance art as a reference for their own practice and gain exposure to technical skills, including interactive media technologies, spatial and site-specific awareness and engineering interactivity through the lens of live and performance art methods. Students apply their knowledge in the creation, development, presentation and documentation of an original interactive or participative performance work. For this project, efficient use of technical resources leads to a deeper understanding of media authoring approaches found in electronic and interactive technologies. This learning forms a foundation for further studies in interactive media, interaction design, exhibit design and product design.
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