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This special topic explores the geological and volcanic history of the Auckland Volcanic Field.
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In this course, students are introduced to the foundations and principles of game design and apply these in practice with the design and creation of a simple digital game. Topics include node-based and script-centered software with a view to developing basic game levels and core game mechanics and ideas. Students explore how play theory inspires the design of games, imbuing games with a range of roles including training, education and entertainment. Students apply these principles to propose a game that addresses a well-defined purpose.
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The course introduces the psychology of religion, focusing on insights from contemporary cognitive and evolutionary psychology into human religious belief and behavior. It explores questions such as: Can science explain religious belief? What do cognitive and evolutionary theories reveal about belief in God? Is religion universal or a product of human evolution? How does religious belief develop in childhood? What social functions does religion serve? The course combines research from psychology and religious studies to examine topics including the psychology of atheism, terrorism, and the effects of religion on prejudice and tolerance.
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This course covers advanced topics in areas such as sensation, perception, attention, consciousness, memory, language, and decision making. It focuses on behavioral and neuroscience methods and findings, and critically examines theories that account for key empirical results.
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This course offers a study of supply chain management-- how products get from raw materials into the hands of customers. It discusses concepts of procurement, logistics, inventory control, and distribution strategies from a practical standpoint.
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This course examines theoretical concepts, debates and worldviews relevant to envisaging ‘just’ urban sustainability, based on comparative critical analyses of city transformations led by Indigenous, environmental and/or equity imperatives.
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This course introduces regression analysis, one of the most widely used statistical techniques. Topics include simple and multiple linear regression, nonlinear regression, analysis of residuals and model selection, one-way and two-way factorial experiments, random and fixed effects models.
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This course focuses on addressing events and challenges that arise when living in a foreign cultural environment. By examining the differences between living in one's home country and living a foreign culture, the course explores effective strategies to adapt to intercultural settings. The class will provide an opportunity for students to introduce their culture; analyze the differences between their culture and Japanese culture, and present their findings. The course aims to provide the skills to live respectfully in any intercultural context, while valuing and respecting the cultures of others.
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This course focuses on rural landscape management with emphasis on ends, means, and solutions in management and planning projects. The course consists of two parts: an introduction and a problem-based project. The introductory part of the course includes lectures, exercises, and seminars on landscape processes and functions as well as methods for analyzing landscapes and collecting data relevant to planning and management of rural landscapes. Topics include: analyses of cultural landscapes and their current changes and implication for landscape policy, planning, and management; farmers' and other stakeholders' values and practices in relation to land use, cultural heritage, nature conservation, and aesthetic values; spatial planning and the design and implementation of spatial plans in relation to conflict management and place-making; case study approach and relevant research methods. Students are expected to contribute substantially to the seminars in the introductory part by presenting relevant methods and literature as well as preliminary ideas for projects. The project part of the course is the main part of the course and starts with a visit to a Danish municipality to show practical landscape management and planning tasks and challenges that are found in the municipality. Students then form project groups and propose a project problem to be approved.
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This course introduces the basic principles of game design, animation, and motion design. It covers fundamental game design concepts such as mechanics and loops, enabling participants to conceptualize and develop playable games. In addition to game design, the course introduces core motion principles, visual design for motion, storyboarding, sequential imagery, and graphic animation.
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