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Participants explore software security hands-on with the goal to develop and host an international information security contest (¨Attack/Defense CTF”): contesting teams from all over the world receive virtual machines built during the project. The machines run participants’ services, containing secret tokens ("flags") that other teams have to collect over the wire using exploits as part of the game. To build the contest, participants will dive deep into the security of a platform and language of their choice and create a software project with well-hidden software vulnerabilities in this language. Furthermore, a game server will be developed as a team, including scripts to check the health of services for each contestant. As part of the development and hosting, participants will develop and extend the infrastructure required to host the competition, strengthen their skills in penetration testing and exploitation, and build upon other technical and non-technical abilities, depending on their role in the project. Such skills may include networking, continuous integration, agile development, project management and public relations. Furthermore, students develop and extend the infrastructure, required for the competition. The course gives participants the freedom to explore tools of their choice, build software and find creative ways to corrupt it, with the work done both independently and in small teams. Insecure software is a potential threat to both the industry and the democratic society. The course supports goals on sustainability by raising awareness on IT security, and teaching the ability to detect, fix and avoid security issues in software, not only for the students, but also for the international participants of the competition. Furthermore, we support open-source, by making all material publicly available in the end.
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This course will introduce fundamental concepts and techniques in the content of remote sensing and image processing for Earth observation from space. The course starts by introducing core concepts in remote sensing (describing the processes by which images are captured by sensors mounted on satellite and airborne platforms and key characteristics of the acquired images). Then, fundamental methodologies for processing, analyzing, and visualizing remotely sensed imagery are introduced. Topics include representation of high-dimensional remote sensing images, time domain representations, filtering and enhancement. Practical applications will be provided throughout the course. Participants of this course will gain theoretical and practical knowledge on fundamental concepts and techniques for processing and analysis of remote sensing images acquired by Earth observation satellite and airborne systems.
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The course focuses on various land use and system dynamic topics to guide class discussions in the weekly seminar meetings. Lectures are watched outside of scheduled meeting times to maximize time for discussion and expansion of ideas in class. The topic focuses include the following: global urbanization dynamics, global land use and change, urbanization, global land take of urbanization, urban expansion, urbanization in regards to climate change, urban climate change economics (including subtopics of buildings emissions and urban heat), as well as urban transport.
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The course focuses on analogue drawing of real urban and natural motifs (urban/nature sketching). We focus on drawing techniques, knowledge of materials and examples from the rich world of illustration. With the help of exercises, different techniques and graphic languages are tried out, and your own style can gradually be discovered and developed. We will work outdoors directly on the motif as much as possible.
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This seminar introduces the concept of epistemic injustice, when one is wronged in their capacity as a knower. The class starts by introducing the foundations for epistemic injustice as long described in feminist and critical race theory documents and continues by discussing three different interpretations. Then, newer concepts, such as testimonial smothering, wilful hermeneutical ignorance, gaslighting, and epistemic exploitation, are considered before conducting application case studies.
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The course starts with introductory lectures about the most important topics related to space technologies. In parallel, practical training is given to develop specific engineering skills in mechanics, electronics, and programming that is necessary to conduct the hands-on project. A CanSat is a small satellite in shape of a commercial beverage can that performs several measuring tasks. In this course, a CanSat is designed, built and tested in the field during a rocket launch. Therefore, all basics of topics related to exciting area of space technologies is imparted and practical skills for the development of a CanSat are trained. The theoretical units are supplemented by practical exercises. During project work units, parts of a CanSat are designed with supervision in smaller groups. During a launch campaign, the CanSat is tested under real conditions.Parts of the CanSat are developed in intensely supervised small groups. The course is supplemented by an excursion to space related companies and institutions in Berlin, during which the participants gain insight into facilities used for the development of satellites. Participants should have a general understanding of engineering.
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This lab course (Praktikum) trains in video encoding and transmission over communication networks. A particular focus will be on wireless and mobile networks, which are becoming increasingly important. After a successful completion the students are capable of encoding video clips, assessing the video quality using objective video quality metrics, and streaming the video. The students will further acquire the basics in the field of wireless communication - interference, broadcast communication medium, rate and power control. They will build up technical expertise on MAC and routing protocol behaviour in wireless mesh networking environments through various experiment set-up and performance evaluations.
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In this course, you will create a graphical action game in Python. In the process, you will learn fundamental concepts and tools that programmers use. The course will guide you step by step from a first prototype to a working game. By the end of the course, you will deploy your game to a live website. No previous programming knowledge is required.
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Biomechanics, as a growing field of engineering, has many applications in the health and sport sectors. This broad field of study includes the design of artificial implants, the development of human tissues in the lab, the measurement of human movement and the detection and treatment of pathological conditions, the understanding of the performance of our muscles and how to employ it in sport, the diagnosis of injuries, the imaging of biological tissues and the detection of their pathological state, etc. In this course, the fundamental principles of biomechanics and their application to real life situations will be covered including: basic understanding of the application of mechanical principles in biology, understanding of anatomical and biomechanical terminology, application of biomechanical principles to human movement, basic understanding of the mechanical properties of biological tissues and the techniques used to determine them, and more recent advanced topics such as mechanics of cells, tissue imaging and tissue engineering. Participants should have successfully completed courses in engineering mechanics and materials science and possess knowledge on programming software.
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This lecture provides the basics of areodynamics of bluff bodies, ground vehicles and buildings. The focus is on passenger cars. The students will be enabled to analyze and identify sources of aerodynamics forces for these objects in order to improve performance, reduce energy consumption or to incease passenger comfort. The methods include wind tunnel experiments and numerical simulation (CFD). The students will be trained in reading and summarizing scientific publications through presentations.
The course deals with flows around blunt (bluff) bodies, which either move along the ground (e.g. automobiles, trucks, trains) or lie stationary in the path of a flow (e.g. buildings). The content include: - Introduction to the aerodynamics of blunt bodies. - Fundamental mechanisms for lift and drag of automobiles. - Methods of reducing drag by means of lift production. - Aspects to the design of automobiles taking into account the flow around and through the body. - Overview of numeric and experimental methods of investigation. - Introduction of the aerodynamics of high-speed trains - Introduction to aerodynamics of buildings and environment Experiments with a 25% scaled car model will be carried out in the large wind tunnel of the TU-Berlin.
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