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This course covers the fundamentals of game development in a multi-platform (consoles, PC, Web, and mobile devices) environment. The course focuses on development of 3D games, covering all aspects of game development: the game loop, math, physics, audio, graphics, input, animations, particle systems, and artificial intelligence. This course has a strong programming content, required for laboratories and assignments. The practical aspects are taught using a popular game development platform.
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This course provides an introduction to that most adaptable and global of literary forms: the short story. It explores stories from diverse cultures and traditions around the world, including Asia, Europe, and the Americas. By reading short stories from across the globe, students are also introduced to the idea of "world literature" and some of the debates surrounding this idea.
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This course introduces theory and research in cognitive psychology, the study of the human mind and mental processes. Key theories and research in cognitive psychology are discussed, including visual and multi-modal perception, attention, memory, language, reasoning, and decision-making. Experiments and studies from classical and modern cognitive psychology are provided and discussed critically throughout to illustrate these concepts. This course demonstrates the essential role of that cognitive psychology plays in everyday life.
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This course examines debates across the field of global ethics. It introduces students to frameworks for thinking about global moral questions concerning for example the global distribution of wealth, the appropriate meaning of human rights in a multicultural world, environmental sustainability, migration, development aid, conflict resolution, and transitional justice. Students are expected to evaluate different approaches to ethical judgment and apply them to real-world dilemmas.
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This course is concerned primarily with computer graphics systems and in particular 3D computer graphics. It includes revision of fundamental raster algorithms such as polygon filling, and quickly moves onto the specification, modelling, and rendering of 3D scenes. The following topics may be covered: viewing in 2D, data structures for the representation of 3D polyhedra, viewing in 3D, visibility and hidden surface algorithms, illumination computations. Some attention will be paid to human perception of color and interactive 3D such as virtual reality.
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This course explores madness and mental illness in recent and historical performance. It asks questions about how a society's constructions of madness are reflected in and produced by performance, and about the versions of subjectivity or selfhood that emerge when we play mad. The course is taught through practice-based case studies of ancient Greek, English Renaissance and 20th/21st century European texts and performances. It examines the versions of madness and mental illness produced in historical performance, and the ways in which these have been reinterpreted and rewritten to reflect current constructions and concerns of and about madness. It explores recent constructions of madness and its "treatment" on stage.
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The 19th century saw the birth of many revolutionary artistic practices that transformed the visual culture of Europe. Industrialization, urbanization, and colonialism brought about a new social order, and artists responded by developing artistic styles that addressed society's modern values. This course explores artistic innovations in Britain and France including Impressionism, Pre-Raphalitism, and the invention of photography. By examining individual art objects and wider art historical themes, students see how new artistic styles responded to issues like class, gender, and race. This course makes use of the rich art collections on offer in London, with seminars taking place at Tate Britain and the National Gallery.
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This course surveys the history of British cinema across six decades, from the medium's origins in the 1890s to the end of the 1950s. Students will examine a wide variety of British films and genres from this period and learn to identify major trends and moments in the history of British film production, distribution, and exhibition, while investigating the ties between British cinema and Empire history. It encourages students to read such history within the broader context of the cultural debates and institutions (such as the British Film Institute) that have helped define British national cinema in this period.
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This course provides a rich introduction to modern British history, from 1801 to the present day. If students have not previously studied the period, it gives them the foundation for specialist courses in subsequent years. If students have some prior knowledge, it challenges them with new interpretations from the cutting edge of historical research. The course introduces students to new critical approaches to the subject and draws extensively on primary sources such as film, pop music, and visual imagery. It has a strong global dimension, showing how crises in India, Asia, and Africa shaped the "British World."
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This course interrogates development geography as a discipline, discourse, and practice. Framed as "global development" in contemporary discourse, it traces its origins to colonialism and engages with debates in both mainstream and radical development thinking. Drawing on examples from different regions of the world, it focuses on global challenges related to migration, employment, gender, environment, digital technologies, and development finance to reflect on the changing geographies and politics of development.
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