COURSE DETAIL
COURSE DETAIL
This course provides an overview of world and East Asian economic history from the late 19th century to the present and cultivates a historical approach essential to understanding economics by introducing major research topics pertaining to each era and from diverse fields.
This course builds independent research ability by introducing students to reading key historic documents, conducting research on modern economic history, and writing research papers. The course encourages a comparative historical perspective by juxtaposing European economic history with that of China, Japan, and Korea.
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This course provides a thorough understanding of how sports technology and innovations evolve within the industry and equips students for careers in this dynamic and constantly evolving field. The course builds creative and critical thinking skills by examining real-life cases in the sports technology landscape, and as students participate in discussions and hands-on projects. Topics include wearable devices, eSports, data analytics, and sports marketing.
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This course introduces the definition of chronic diseases and major diseases and covers the frequency and distribution of chronic diseases and major risk factors. It also analyzes major issues and research cases related to the prevention and management of chronic diseases and discusses projects and policies for health promotion.
Students will be able to describe the pathogenic sequence of events associated with development of major chronic diseases (cardiovascular disease, diabetes, cancer, osteoporosis and arthritis); understand risk factors for major chronic diseases; and identify factors that are associated with increased risk of major chronic diseases.
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This course covers the fundamentals of mechanical design for devices and systems, including an examination of economic and manufacturing viability.
Students will learn various design approaches for real engineering problems and, through team and individual projects, will participate in an entire design process from a sketch to a performance test. At the end of the course a contest will be held as a performance test for designed products.
Topics include fostering creative mechanical design skills, fostering creative implementation skills of product design, collaboration and teamwork skills, concept design, 2D and 3D design, machining and manufacturing skills, and how to create an effective presentation.
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The context and behaviors of computer usage have been rapidly changing as the shift of computer use environments moved from desktop computers to mobile devices to the Internet of Things, leading to the remarkable appearance of Web 3.0 technologies including XR/AI/Sensor/Blockchain which have been called new design frameworks of NPD processes that may support the big step from “interacting with computers” to “interacting with AI.”
Now advanced enterprise architectures are rapidly adopting the “Cognitive Internet of Things.” This drastic shift signifies a fundamental game changer for the UX matters.
This course converts the initiative in the design management strategy into the study of new HCI/UX design and analysis methods in relation to cognitive science theories and design methodologies, bridging contemporary and in-depth academic interests and approaches in the field.
Students will explore the theoretical framework of human-computer interaction (HCI) and will build an understanding of HCI-based UX research methodology, the user research process, and practical methodologies, and will engage with the current topics of HCI/UX research and the practical use of convergence studies.
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This course develops basic volleyball skills, game playing skills, and a knowledge of the rules and practice of volleyball.
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This introductory Python algorithms course is designed for beginners in Python programming. Conducted online, this course excludes difficult mathematics and complex code, allowing students to directly code and debug basic algorithms. The course will be conducted slowly and in detail to accommodate coding novices.
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This course explores the concept and process of design thinking. Students will gain awareness of their own process, develop research skills and methods necessary for any design project, both in academia and in the commercial world, and examine methods for projecting plausible futures based on current trends.
The course introduces the history and development of thoughts on design as a discipline and important concepts that have significantly contributed to design research and studies. Students will encounter curated design thoughts and assignments to help develop their own perspectives on design and produce useful/usable work pieces for their career.
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This course primarily focuses on economic analysis in terms of welfare. Topics include how to evaluate market allocations based on efficiency, how to achieve efficient allocations through the market, and when the market fails in achieving efficient allocations.
Students will study market structures besides the competitive market such as standard monopoly (uniform pricing), monopoly behavior (price discrimination) and oligopoly (basic concepts in game theory are also covered).
Additionally, the course will consider exchange, production, welfare, social choice (e.g., an investigation of voting rules), and externalities (If time allows).
This course emphasizes the development of microeconomic models to analyze economic decision-making of agents and provides students with the basic toolkit of microeconomic theory in preparation for advanced further coursework.
Prerequisites: Principles of Microeconomics, Basic calculus
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