COURSE DETAIL
COURSE DETAIL
After the fall of the Roman Empire, the Western world of the early Middle Ages underwent centuries of transformation marked by new political structures, the adoption of Christianity, and a renewed social organization. This course offers an overview of the early European Middle Ages, prior to the Gregorian Reform and the Crusades, and examines political, social, economic, and cultural aspects while introducing the historical sources that allow us to reconstruct this period.
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This course covers etching, aquatint, and soft varnish techniques, as well as other more elaborated techniques. During the sessions, each technique discussed is accompanied by a demonstration. Students work with a predefined theme throughout the semester and present a project that highlights the techniques discussed during the semester.
COURSE DETAIL
COURSE DETAIL
COURSE DETAIL
COURSE DETAIL
This course presents, from a comparative perspective, the Basque language: a European language that does not belong to the Indo-European family, in its typology, the history of the language, etc. The linguistic system is compared to the neighboring Romance languages (Catalan, Castilian, French, Occitan) and Latin. The course focuses on the descriptive linguistics of Basque which address the history and sociological aspects of the language, as well as its phonological system, dialect variation and standard, declension and the case system, syntax, ergativity, verbal system, allocutivity, etc. It addresses historical landmarks, synchrony and diachrony, the phonological system and diachronic variants, morphology, the question of number, marking and meaning, inflectional language, agreement (noun phrase and verb), morphosyntax of the noun, the role of word order and postpositions, the verbal system, and lexicon.
COURSE DETAIL
COURSE DETAIL
COURSE DETAIL
The computer graphics workshop allows students to have a real training in the use of creative tools in computer graphics. The course discusses the principles of modeling used to create objects, characters, and universes in 3D and their rendering in images. The objective is to be able to create a plastic universe by modeling objects in 3D.
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