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This course, "Gaming, Esports, and Interactive Narratives," offers a comprehensive exploration of the gaming and esports landscape, covering the cultural, artistic, and technical dimensions of games. Students examine complex questions about games' potential to achieve a depth of character development and insight into the human experience comparable to novels or films. Through literary criticism, postmodern theory, and cinema studies, we analyze how interactive narratives and visual design contribute to unique player experiences. Additionally, students gain an advanced understanding of the cultural and aesthetic history of games. A distinctive feature of this course is its integration of industry expertise. Gen G—one of the largest and most innovative companies in gaming— provides guest lecturers throughout the semester, including influential figures from the gaming industry, professional gamers, and experienced developers. These guest speakers offer valuable insights into the latest trends, challenges, and innovations shaping the gaming industry today. Guided by a "learning by doing" philosophy and a problem- and project-based learning (PBL) approach, students explore interactive narrative design and develop advanced game literacy. Hands-on assignments introduce students to the game development process, emphasizing game design principles and team collaboration. Through this approach, students understand the diverse roles within a game development team, gaining insights into how each role contributes to the overall design and player experience—laying the foundation for creative and collaborative project work.
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This course provides an introduction to the world of Fantasy Sports, covering developmental history, cultural impact, fundamentals of participation, and success strategies.
Through lecture, discussion, and practical experience (draft and Fantasy Football league play) students gain a comprehensive understanding of Fantasy Sports and the multiple roles that fantasy sports play within the sports industry, including data and information processing, promotion, marketing, and team managing tactics among many other practical applications.
Students are required to create an account at Sleeper to participate in the league and to present an idea for fantasy sports to be used in a Korean sports league (KBO, K-League, V-League, etc.). Students will be required to work in groups and to present their ideas (e.g., point system, graphics, sponsorship, etc.) at the end of the semester.
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This course examines some of the main themes and issues of Korean history and cultures since the late 1980s. We often use literature and media, including short stories, feature films, documentaries, TV, and popular music, as a vehicle for understanding contemporary Korean history, culture, and society. Among the major issues we are exploring are democratization, the legacy of national division, new generation, culture industries and hallyu, cinematic re-writing of history, IMF crisis and neoliberal culture, family and gender, narratives of women, multiculturalism, and hallyu in the digital, multi-platform era. Topics include Postwar Development of South Korea, Democratization, Minjung and Democratization Movement and New Wave Cinema, New Generation and Individualism, Sunshine Policy, The Development of Culture Industries and the Korean Wave, Discourses on the Korean Wave, Asian Financial Crisis and Its Impact on Korean Society Family and Gender Relations, Gender and Sexuality in Popular Culture, Narratives of Women, Re-writing Colonial History in Film, Multiculturalism, and Hallyu 2.0 and the Korean Wave in a Digital, Multiplatform Era.
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This is a comprehensive language skill training course that focuses on practical and functional Chinese, including speaking, writing, and listening. The oral training is arranged step by step from easy to difficult levels with well-designed exercises in vivid and interactive forms. Students who take this course are expected to achieve the following goals by the end of this semester: (1) Learn a vocabulary of 250 words. (2) Achieve 26 grammar points. (3) Be able to communicate with 33 useful expressions.
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Industrial organization is a branch of microeconomics that studies markets of imperfect competition. When the number of competitors is small and competition is imperfect, each individual firm faces situations of strategic interaction among the market participants (consumers, competitors, or suppliers). Using game theoretic tools, this course studies various market structures and the competitive and cooperative strategies used by profit-maximizing firms as well as their implications for market outcomes and regulation policies. Topics include Markets and strategies, Static oligopoly competition, Dynamic oligopoly competition, Source of market power, Price discrimination, Impact of asymmetric information, Cartels and collusion, Horizontal mergers, and Vertically-related markets.
Prerequisite: Game Theory
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This course covers diplomacy and international negotiations in the context of international relations.
The first section focuses on the history and importance of diplomacy and the role of diplomats in resolving conflicts among countries. The Westphalia system (1648), the Congress of Vienna (1815), the Versailles Treaty (1919), the League of Nations and the United Nations will be also explained as a part of multilateral diplomacy.
The second section covers the concept of diplomacy, theories related to diplomacy, and types and methods of negotiations. Students will examine case studies of past and current international negotiations such as in the Cuban Missile Crisis, Iran and North Korean nuclear issues.
Finally, students will create presentations and a term paper on any case of international negotiation.
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This course explores key concepts and principles of the techniques used to give textiles various colors. Dyeing is the process of imparting color to textiles using dyes or pigments, and it is the most efficient method for enhancing the marketability and aesthetic appeal of clothing products. Students will study the fundamentals of fiber science to understand the structure and characteristics of textiles and learn about the theory of dye chemistry to comprehend the properties and interactions of diverse chemical substances used in dyeing. Additionally, the course examines color theory to explore how textile dyeing can enhance product quality.
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This course provides an overview of world and East Asian economic history from the late 19th century to the present and cultivates a historical approach essential to understanding economics by introducing major research topics pertaining to each era and from diverse fields.
This course builds independent research ability by introducing students to reading key historic documents, conducting research on modern economic history, and writing research papers. The course encourages a comparative historical perspective by juxtaposing European economic history with that of China, Japan, and Korea.
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The context and behaviors of computer usage have been rapidly changing as the shift of computer use environments moved from desktop computers to mobile devices to the Internet of Things, leading to the remarkable appearance of Web 3.0 technologies including XR/AI/Sensor/Blockchain which have been called new design frameworks of NPD processes that may support the big step from “interacting with computers” to “interacting with AI.”
Now advanced enterprise architectures are rapidly adopting the “Cognitive Internet of Things.” This drastic shift signifies a fundamental game changer for the UX matters.
This course converts the initiative in the design management strategy into the study of new HCI/UX design and analysis methods in relation to cognitive science theories and design methodologies, bridging contemporary and in-depth academic interests and approaches in the field.
Students will explore the theoretical framework of human-computer interaction (HCI) and will build an understanding of HCI-based UX research methodology, the user research process, and practical methodologies, and will engage with the current topics of HCI/UX research and the practical use of convergence studies.
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