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This course examines questions about the relationship between equality and justice, such as is it unjust for a society to be unequal? Unequal in what way? How do political systems reproduce relations of equality or inequality? Does society have a responsibility to compensate for some inequalities, and which ones? Readings include contributions from the contemporary debate on egalitarianism from John Rawls, Robert Nozick, Michael Walzer and others, as well as consider the application of theories of in/equality to current affairs in Singapore and elsewhere.
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This course examines the military situation of Singapore and how it is governed by its place in the Malay world and its fluctuating strategic value to great powers. Students learn the 700‐year approach to the island’s military history and examine the relative impact of its distant and recent past on its present situation.
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This third-year course introduces generative art, emphasizing the interplay between predefined systems and the unpredictable nature of procedural algorithms. Students learn about artistic concepts, techniques, and tools that can be applied to creating both digital and analog generative artworks. Students explore generativity as a crucial creative framework for contemporary media by examining generative artwork across various disciplines. The course covers key strategies and techniques, offering hands-on experience with software and hardware tools for generative experimentation. Additionally, students gain insight into the processes and project development involved in creating generative art.
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In this course, students are introduced to the foundations and principles of game design and apply these in practice with the design and creation of a simple digital game. Topics include node-based and script-centered software with a view to developing basic game levels and core game mechanics and ideas. Students explore how play theory inspires the design of games, imbuing games with a range of roles including training, education and entertainment. Students apply these principles to propose a game that addresses a well-defined purpose.
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This course introduces regression analysis, one of the most widely used statistical techniques. Topics include simple and multiple linear regression, nonlinear regression, analysis of residuals and model selection, one-way and two-way factorial experiments, random and fixed effects models.
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This course covers the mathematical fundamentals of probability theory and complex variables which are necessary in the study of integrated circuits, communications, communication networks, control systems, signal processing, energy and new media. There is a strong emphasis on the application of these concepts to electrical and computer engineering problems, such as the Gaussian distribution in communications, random variable distributions for system reliability, complex random variables. This course requires students to take prerequisites.
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This course introduces students to the foundations of game creation and provides an overview of different aspects of game development. Students learn C# Programming (industry standard), starting with console application, then GUI games on various platform with graphics, dialog boxes, and user control. The course includes an overview of topics including game architecture, interface design, graphics for games, audio for games, prototyping and play testing. Students implement their creative gaming ideas by using the latest gaming tools. The course requires students to take prerequisites.
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This course examines the development throughout modern drama from realism and naturalism to absurdism and post-modernist theatre. Topics include Strindberg, Ibsen, Pirandello, Brecht, Beckett, Churchill, and Shepherd as well as contemporary Singaporean dramatist Kuo Pao Kun. In addition to understanding how changing theatrical trends embody changing epistemological, ontological and ideological attitudes, students develop a powerful comparative appreciation of the interconnected evolution of Asian and Western drama.
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This course introduces the fundamental concept of carriers, operating principles of PN diodes and MOSFETs. Topics include IV characteristics in different operating regions and their impact on the performance of logic gate, the foundational concepts of inverters and analyze their performance in terms of power and delay trade-off. The course introduces logic synthesis and the fundamental timing analysis of logic gates. Besides the static CMOS logic, students examine pass logics or transmission gates logics.
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In this course, students examine the representation of continuous-time and discrete-time signals; their frequency characteristics and Fourier spectrum; representation and characteristics of linear time-invariant systems in both time and frequency domains; and the principles of sampling a continuous-time signal to yield a discrete-time one.
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