COURSE DETAIL
COURSE DETAIL
COURSE DETAIL
COURSE DETAIL
COURSE DETAIL
COURSE DETAIL
COURSE DETAIL
COURSE DETAIL
COURSE DETAIL
COURSE DETAIL
This course studies examples of successful imagined worlds (Zelda: Breath of the Wild), powerful storytelling (The Last of Us), literary games (Kentucky Route Zero), indie games (Braid), micro-Indies (Problem Attic), and classic adventure games (Monkey Island). Students explore the possibilities of play, world-building, narrative, character-design, game mechanics, and game dynamics. Technical understanding of the medium provides students with an array of opportunities for writing and imagining video games: composing narratives and shooting-scripts, creating avatars, and developing fictional worlds. The course introduces students to game development software, though it is not designed as a coding course. It is ideal for students looking beyond the surface of video games, wanting to engage with thoughtful critique of an emerging industry. The course reflects on the social implications of game design, taking into account discourses around gender, race, and sexuality.
Pagination
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