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The course covers key aspects such as website analysis, game design, and avatar interactions. Students learn to measure and analyze digital engagement via metrics and analysis and to understand and evaluate ethical and privacy issues. They attend a series of lectures from world-renowned scientists to get a deeper understanding of how the algorithms behind digital engagement work and what data they use. They identify approaches to maximize the effectiveness of media engagement in areas such as immersive games, and social media, and evaluate case studies with respect to digital engagement usability and effectiveness.
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The course introduces students to a diverse selection of medieval literature, including works by both highly influential writers and less familiar figures. The medieval period witnessed many turbulent events, including war, plague, religious conflict, and social revolt, but was also a period of dynamic cultural invention, as English writers drew on rich Classical and biblical traditions, while also engaging in cross-cultural dialogue with works in other European vernaculars, such as French and Italian. These early writers test the limits of literary possibility across a range of genres, from tragedy to comedy, romance to exemplum, dream-vision to autobiography; as they imagine a world of gods and fairies, of heroes and monsters, they challenge modern readers to question our assumptions about what literature can or should be.
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