COURSE DETAIL
This course gives students an understanding of multiple 3D software applications, how those applications can exchange information, and helps them to use software in an appropriate way to virtualize other potential physical outcomes. Its main objective is to help students to a lack of bias about software that moves them to a more considered evaluation of individual pieces of softwares' fitness for purpose based upon the task at hand. As an indicative pairing of projects (i.e. the actual projects and named software used here might change based upon availability, opportunity, and topicality.) the students could be working to create a model of a piece of public art, to a massive scale, and then situating it within a researched actual location via Google Earth so that its relative visual impact upon that location can be understood. This would be supplemented with a project using 3DS Max to explore slightly more advanced methods of modelling and texturing.
COURSE DETAIL
This is an advanced level art studio course for students with prior experience. The course focuses on creating a product through an understanding of user needs, form, function, and aesthetics. Students practice sketching products and complete design projects (plant pot, lamp). This is a year-long course that runs for the entire year. Part A, offered during the fall semester, is worth 6 quarter units.
COURSE DETAIL
This course examines the creative and conceptual foundations of animation practice. It focuses on the basic elements of animated movement, allowing students to incorporate real-world physics into their own animated sequences.
COURSE DETAIL
Drawing is a foundational skill essential to both design and artistic creation. In stage design, it enables the representation of space; in costume design, the construction of character; and in lighting design, the articulation of light and shadow.
This course focuses on the human figure, training students to observe various body types and poses to develop a sense of overall proportion.
The course covers the following areas:
1. Quick charcoal sketching
2. Studies of human posture and anatomical details
3. Application of line and mass in composition
COURSE DETAIL
Building on a comprehensive understanding of communication design, students investigate the unique characteristics of various media and move fluidly across them, developing active and creative strategies for communication. This inquiry serves as the foundation for freely experimenting with and implementing practical, hands-on projects. Topics include The domain of Communication design, The role of communication designers, Riso print workshop, Communication design issues, and Communication design and media.
Prerequisites: Completion of at least two of the following — Introduction to Communication Design, Typography Design, Brand Design, Information Design, Advertising Design
COURSE DETAIL
This is a studio art course in which students create aesthetic works using various metals and methods. Based on each student’s individual research in the field of metalcraft, this course allows students to explore and deepen personal topics, and to creatively apply them to thesis work and research. Through this process, students develop their abilities as independent metalcraft artists and educators.
Students are expected to propose a topic and conduct research on that topic and work on creating an art piece that aligns with their theoretical, conceptual, and contextual research.
COURSE DETAIL
This is an advanced level photography course in the Laurea Magistrale degree program for students who have experience in photography techniques. The course focuses on film photography and darkroom printing techniques. Course contents include experimental printmaking, pinhole camera, and lectures on influential photographers and photographic methods. Students are required to present their work.
COURSE DETAIL
In collaboration with an artist/artists in residence, students will experience training and/or rehearsal and/or creative development practices geared towards public performance. Guided by the artists and lecturers, students will participate physically, conceptually, and creatively through the course of intensive workshops, framed by preparatory and post-experience seminars.
COURSE DETAIL
This third-year course introduces generative art, emphasizing the interplay between predefined systems and the unpredictable nature of procedural algorithms. Students learn about artistic concepts, techniques, and tools that can be applied to creating both digital and analog generative artworks. Students explore generativity as a crucial creative framework for contemporary media by examining generative artwork across various disciplines. The course covers key strategies and techniques, offering hands-on experience with software and hardware tools for generative experimentation. Additionally, students gain insight into the processes and project development involved in creating generative art.
COURSE DETAIL
In this course, students are introduced to the foundations and principles of game design and apply these in practice with the design and creation of a simple digital game. Topics include node-based and script-centered software with a view to developing basic game levels and core game mechanics and ideas. Students explore how play theory inspires the design of games, imbuing games with a range of roles including training, education and entertainment. Students apply these principles to propose a game that addresses a well-defined purpose.
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