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This interdisciplinary elective course introduces students to how artificial intelligence (AI) is used in the arts and how to use AI techniques to create art. Students learn about the unique artistic potential of AI and machine learning and how to apply them to the creative process for both inspiration and as a medium. This course is intended for artists, designers, as well as computer science and engineering students and students interested in how machine learning can be applied in the context of creative industries. There are no prerequisites, and the course is designed to be accessible to anyone.
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This course explores different photographic genres, conceptual and expressive aspects of photography, and the most relevant names and movements in the history of photography. It offers an introduction to studio lighting and basic processes of digital photography.
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This second-year course introduces students to the fundamental principles of interactivity for them to be applied to designing interactive art, media, or design projects. Students learn an overview of modes of interaction, the core elements of interactivity, input, processing and output, and their relationship with each other. The course explores examples of interactive projects and analyzes the concepts behind them as well as their semiotics and aesthetics. Students gain practical experience in applying this knowledge in developing their own interactive project. This course provides a foundation for more advanced studies in interactive design projects.
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This course examines the many categories of wearable technology, as well as closely related fields, such as wearable computing, techno fashion, electronic textiles, intelligent jewelry and smart clothes. Students research, experiment with and design wearable technology projects, from conceptual work to pragmatic solutions and applications. Topics include how technology can be used in wearable contexts as a means to complement the functions of the human body and enhance personal expression. The course offers a theoretical introduction and foundation, which is iterated through practical elements in the form of concept development and prototyping.
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This third-year, intermediate level course introduces students through practice-based learning an ability to design and implement device-based solutions for the presentation of media content. Students learn interaction and product design methods used in the design and development of interactive products or devices and apply these methods and physical computing to conceptualize, design, and develop interactive devices.
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This course introduces the fundamental skills required for 3D computer modeling and animation. Students are introduced to industry standard digital tools and gain creative and technical competence with modeling, character design, movement, environment and rendering. Emphasis is placed on learning techniques, principles and strategies to enable on-going independent learning of the specialist 3D software used. A wide variety of processes are reviewed to provide an overall awareness of the complete 3D animation production process. Technical processes include modeling, texturing, simple rigging, keyframe animation, lighting and rendering. By the end of the course, students can produce a short animation.
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In this course the possibilities of new forms of expression are explored and expanded on by using different materials and composite techniques, such as the heterogeneity of oil and water, composites of drawing and printing, and the incorporation of conventional images.
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This course examines the cultural role of Andean textiles, their technical spectrum, their aesthetic and heritage values. The aim is to understand the contributions of Andean textile artifacts to contemporary design, to culturally contextualize the material under study and practical knowledge by exercising textile techniques in which structure-texture-color relationships are considered.
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This is an advanced level painting course in the Laurea Magistrale degree program for students who have experience in painting techniques. Enrolment is by permission of the instructor. The course includes lectures and a minimum of 15 hours/week of studio time for individual projects. The course continues advanced practice of all aspects of painting from pre- to post-production and of the technical processes involved. Students are expected to continue to develop technique, further define their personal painting style, and critique their own work. Assessment takes place throughout the semester with frequent critiques with the instructor, followed by a final oral interview including a presentation and discussion of the artworks completed during the course.
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This course covers the technical foundations of photography and the unique aesthetic experiences it offers, incorporating aspects of photographic philosophy, media aesthetics, and the use of AI generators in various projects. Topics also include innovative photo projects utilizing AI generators and keeping pace with evolving media trends. Through this exploration, students examine the linguistic value and role of photography across fields such as research and business.
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