COURSE DETAIL
Drawing is a foundational skill essential to both design and artistic creation. In stage design, it enables the representation of space; in costume design, the construction of character; and in lighting design, the articulation of light and shadow.
This course focuses on the human figure, training students to observe various body types and poses to develop a sense of overall proportion.
The course covers the following areas:
1. Quick charcoal sketching
2. Studies of human posture and anatomical details
3. Application of line and mass in composition
COURSE DETAIL
Building on a comprehensive understanding of communication design, students investigate the unique characteristics of various media and move fluidly across them, developing active and creative strategies for communication. This inquiry serves as the foundation for freely experimenting with and implementing practical, hands-on projects. Topics include The domain of Communication design, The role of communication designers, Riso print workshop, Communication design issues, and Communication design and media.
Prerequisites: Completion of at least two of the following — Introduction to Communication Design, Typography Design, Brand Design, Information Design, Advertising Design
COURSE DETAIL
This is a studio art course in which students create aesthetic works using various metals and methods. Based on each student’s individual research in the field of metalcraft, this course allows students to explore and deepen personal topics, and to creatively apply them to thesis work and research. Through this process, students develop their abilities as independent metalcraft artists and educators.
Students are expected to propose a topic and conduct research on that topic and work on creating an art piece that aligns with their theoretical, conceptual, and contextual research.
COURSE DETAIL
This is an advanced level photography course in the Laurea Magistrale degree program for students who have experience in photography techniques. The course focuses on film photography and darkroom printing techniques. Course contents include experimental printmaking, pinhole camera, and lectures on influential photographers and photographic methods. Students are required to present their work.
COURSE DETAIL
In collaboration with an artist/artists in residence, students will experience training and/or rehearsal and/or creative development practices geared towards public performance. Guided by the artists and lecturers, students will participate physically, conceptually, and creatively through the course of intensive workshops, framed by preparatory and post-experience seminars.
COURSE DETAIL
This third-year course introduces generative art, emphasizing the interplay between predefined systems and the unpredictable nature of procedural algorithms. Students learn about artistic concepts, techniques, and tools that can be applied to creating both digital and analog generative artworks. Students explore generativity as a crucial creative framework for contemporary media by examining generative artwork across various disciplines. The course covers key strategies and techniques, offering hands-on experience with software and hardware tools for generative experimentation. Additionally, students gain insight into the processes and project development involved in creating generative art.
COURSE DETAIL
In this course, students are introduced to the foundations and principles of game design and apply these in practice with the design and creation of a simple digital game. Topics include node-based and script-centered software with a view to developing basic game levels and core game mechanics and ideas. Students explore how play theory inspires the design of games, imbuing games with a range of roles including training, education and entertainment. Students apply these principles to propose a game that addresses a well-defined purpose.
COURSE DETAIL
This practice-based course introduces students to the photographer’s workflow, emphasizing both technical proficiency and critical engagement with contemporary photographic practice. Students learn essential skills across the image-making process, including digital capture, basic editing techniques, and the production of archival-quality prints. Instruction combines demonstrations, tutorials, and research assignments designed to build technical fluency and conceptual awareness. Beyond technical training, the course situates photography within historical and theoretical frameworks. Students consider the ubiquity of the photographic image in an era of social media, examine how digital technologies have reshaped photography’s role as an artistic medium and as a mode of everyday expression. To inform their own practice, students research, analyze, and present findings on the work of established fine-art photographers, and artists who are leading the use of digital imaging. Through guided group crits of assignments, students learn to give structured feedback as they build a visual vocabulary and deepen their understanding of fine-art conceptual photography. Assignments include three creative projects of increasing difficulty, in-class technical assignments, an artist presentation and a written review.
COURSE DETAIL
In this course, students explore animation and motion blending using a real-time digital game environment. Students engage with and experiment with a range of digital methods such as key-framed animation, motion capture blending, real-time rendering, game-based interaction, digital world building, and alternative forms of digital narrative. The first 6 weeks of the course focuses on learning new techniques and processes, how these are applied, and free exploration and experimentation. The second half of the course focuses on applying the learning to a project that demonstrates high proficiency with advanced digital processes and the application to a meaningful narrative.
COURSE DETAIL
In this advanced third-year course, students apply play theory, game mechanics, and game design techniques to create a game that engages meaningfully with an aspect of society. Students examine a range of roles that digital games play in society, including simulation, training, education, and entertainment, and identify a context that a digital game could respond to. The final project of this course is to produce a working game prototype that clearly demonstrates a meaningful response to the societal context that was identified through research analysis. This course has prerequisites.
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