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Since the 1990s the term “new media” has become associated with digital media, but throughout the 20th century it was used to refer to any image technology of recent vintage. Thus, during the 1920s, artists would refer to photography or film as “new media.” This seminar picks up this history at a later point, in the late 1960s, when the “electronic” medium of video became available to visual artists. It traces how video was adopted by European and American artists and, in particular, how the medium was defined in relation to more conventional media, such as painting or sculpture, or in relation to television as a mass medium. Certain unique characteristics of video can be highlighted (e.g. liveness or feedback), however not all artists who used video were concerned with establishing a separate “discipline” of video art. Video was also instrumental to a form of “artivism” during the seventies, which mirrors comparable developments in contemporary art. Today, the terms “film” and “video” tend to be used interchangeably, but this is largely due to the introduction of digital video in the 1990s. The seminar pursues a genealogy of digital art, which originates in the 1960s, and trace it into the present, discussing the role of artistic practice within an “algorithmic culture” and the impact of artificial intelligence on the current status of the image.
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This course considers how artists, filmmakers, and photographers have reacted against and dealt with the presence of the audience, focusing on post 1960s art, photography, and art film up to our present days. Video and performances of Bruce Nauman, happenings of Allan Kaprow, participatory art of Marina Abramovic, video work by Rineke Dijkstra, photography of Thomas Struth, and relational aesthetics are examined. Theories and ideas that deal with the presence of (mass) audiences, reception aesthetics, and the educational turn are reviewed. The course consists out of lectures, excursions, guest lectures, student experiments on the reception of art and so on. This course includes excursions. This could possibly involve costs (travel expenses and museum admission). Art history students are advised to purchase a museum year card or an ICOM pass (https://icom.nl/nl/lidmaatschap/individueel-lidmaatschap). The latter pass allows you to visit museums at home and abroad free of charge. Other students should take into account that extra costs are possible.
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At the end of the 20th century, several scholars famously pronounced that society had become “posthuman” (N. Katherine Hayles) and that “we are cyborgs” (Donna Haraway). Two and a half decades later, this diagnosis seems even more accurate: cyborgs, androids, and artificial intelligence populate literature and film; ‘cyborg’ technology in medicine can replaces limbs, organs, and senses; and artificial intelligence assists humans in various ways in their daily lives, from applications in their phones to digital assistants and chatbots. What are the implications of these developments for a traditional understanding of the human and the relationship between humans and machines? How do these transformations impact ideas about, and representations of, the human body and embodiment? What ethical and socio-political issues are at stake? The course explores these questions with the help of theoretical approaches from the fields of Posthumanism, Gender Studies and Critical Race Studies, as well as literary texts and films. Students read two contemporary novels – Jeanette Winterson’s Frankissstein (2019) and Kazuo Ishiguro’s Klara and the Sun (2021) – and watch two films – Alex Garland’s Ex Machina (2014) and Ridley Scott’s Prometheus (2012). They also have a chat with Chat GPT.
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The focus of this course will be the discussion and comparative analysis of English language narrative and film within the domain of the Strange, Fantastic, Sci-fi, Slipstream and New Weird sub-genres. The lectures and discussions will cover the cross-medium experience, adaptation, film theory and literary "readings" of film. An interdisciplinary approach involving literary theory, film theory, philosophy, pop culture and psychoanalysis will be employed in these analyses.
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This course introduces students to photography as a tool for communication and encourages students to reflect critically on issues of form and content to convey meaning. Students will learn key technical processes in contemporary image making and consider existing photographic theories alongside emerging digital practices. Students will work individually to realise set exercises in and out of class and produce a completed series of images to a set brief.
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This course explores the role of cultural, creative, and media industries in shaping individual and collective memories of history. It examines the construction, manipulation, mediation, and transmission of personal, national, and transnational memories through various forms of media, including mobile and social, film, literature, the visual arts, performance, and participatory art. It explores how such mediated memories play a crucial role in the formation of individual and collective identities. The course introduces key theories of media memory studies and examines international examples of mediated memories of colonialism, war and activism, social, political, and technological change. It examines how mediated memories travel and change over time and how they are articulated differently within geopolitical and socioeconomic contexts and through different mnemonic technologies.
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The Directing Actors course explores the well-known research fields of performance, gender, and star studies, in order to understand how a relationship between people, mediated by a camera, in different positions, is realized, adopting equally distinct procedures to achieve previously prepared results. Within this perspective, the aim is not to adopt a single method, sufficiently capable of encompassing countless possibilities, but to recognize the breadth of paths and tools available to direct people with significant, none, or insufficient professional experience.
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In this course, students explore storytelling and analyze and dissect fiction from various media. Students start with literature, understanding how a story works, its structure, devices and narratives, and move into creating their own stories. Through projection and discussion of examples, students analyze how films and TV shows tell stories and make their narrative as effective and surprising as possible. Students also analyze videogames with critical thinking and understanding tricks used in game design and narrative. Additionally, using the projections and discussions, students create their own original ideas and plots, using different creative exercises to build up to working on first script drafts. Video games included in the course include games that excel in storytelling and narrative by breaking the conceptions of what society views as a videogame.
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This course explores both the theoretical and practical components of Self-Portrait as a genre. Students learn to observe and reflect on how they see themselves and how others see them. Students explore personal identity using mixed media and film diaries of everyday lives. The course includes three small projects, one for each genre topic and students analyze both classic and contemporary works throughout the course.
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From the magic lantern to the early cinema, this course explores the context of the 19th-century history of Europe and the United States, told through the various European avant-garde movements. Moving forward, it observes the modernization of filmmaking with a focus on contemporary French cinema, by combining aesthetic and narrative considerations. Learning outcomes include: knowing film history focusing on this major period of its history; mastering specific filmmaking vocabulary; acquiring film analysis and basic methodology.
Pagination
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