COURSE DETAIL
This course is to help students evaluate, both politically and aesthetically, the way Nordic films convey their social and cultural values and commitments. Given the belief in film's historical and social significance, it is the particular purpose of this course to look at Nordic films from 1945 to the present and analyze how they perceived and conjured up the social and cultural landscape. In addition, we will also look at some of the major political events and social and cultural trends that dominated a decade and left a mark on its films. In order to achieve these goals, we will examine three different areas more closely: a) state control and support of film production; b) film cultural characteristics, both those which seem to point in the direction of a unity in Nordic contexts and those that define each country respectively; c) Nordic cinema in transition in times of transnationalism and globalization.
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This course provides a study of the techniques and methodologies for the development of multimedia content, in particular journalistic concepts applied to the internet (sources, newsmaking, and journalistic writing). It looks at the transformation of the media on the internet, new platforms and media projects, as well as the latest trends including data and brand journalism.
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COURSE DETAIL
This course explores the many ways in which theater and film are distinct but closely inter-related mediums. The bulk of the course focuses on close analysis of texts that have been adapted from the stage to the screen, examining performativity within those texts and how the essential properties that define the stage and the screen contribute to and facilitate particular ways for performing such texts. Notions of theatricality and the cinema are interrogated, especially in relation to how cinema can be 'theatrical' and the theatre 'cinematic'.
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The course analyzes the conflict between Palestinians and Israelis in the Middle East as presented in films, the point of view of the press, NGOs, international relations experts, and international law academics . Topics covered include the origin of the conflict, occupation of Palestinian territory, and Israeli national security.
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This course examines the history and current state of the film and television industry. It focuses on and how information is produced, distributed, and consumed on a global level. Topics of study include: cinema and film as a cultural industry; cultural exception and national media policy; regulation and deregulation of the television industry; public service and financing in the European television realm; the Hollywood hegemony in film and television; the Big 5 networks; HBO and pay TV networks; the digital revolution and piracy; and the advent of IPTV.
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This course examines experimentation, concept implementation, editing, camera skills, styles and concept.
COURSE DETAIL
This course examines the various forms of photography; explores the relationship between visual communication and art; the collaborative process between light and graphic; concepts and skills; and influences of images and trends from visual media.
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This course provides a comprehensive introduction to video games’ technological and aesthetic forms of expression, and industrial and cultural contexts. It examines how games are similar to and different from other media, what the most important developments are in game history, and what their impact is on games, game development, and society. The course considers how games can be analyzed, interpreted, and understood; how games explore, reflect, and challenge culture through representations of gender, sexuality, ethnicity, ethics, politics, and ideology; and what the central possibilities and challenges are for contemporary game industry and game culture. It discusses theories, terms, concepts, and models from game studies and game design literature. It analyzes and interprets structure, content, meaning, and interaction in different types of video games and discusses critically the game industry and game culture. The course provides an opportunity to practice the ability to convey academic and professional knowledge about video games in discussions, presentations, and in writing. The course is well suited for those who want in-depth academic and professional insights into video games as a phenomenon and field of research and wish to work with or research games further.
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This course is a survey of the history and aesthetics of film music from the late 1890s to the present day. It covers the dramatic function of music as an element of cinematic narrative, the codification of musical iconography in cinematic genres, the symbolic use of pre-existing music, and the evolving musical styles of film composers.
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