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This third-year course introduces generative art, emphasizing the interplay between predefined systems and the unpredictable nature of procedural algorithms. Students learn about artistic concepts, techniques, and tools that can be applied to creating both digital and analog generative artworks. Students explore generativity as a crucial creative framework for contemporary media by examining generative artwork across various disciplines. The course covers key strategies and techniques, offering hands-on experience with software and hardware tools for generative experimentation. Additionally, students gain insight into the processes and project development involved in creating generative art.
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In this course, students are introduced to the foundations and principles of game design and apply these in practice with the design and creation of a simple digital game. Topics include node-based and script-centered software with a view to developing basic game levels and core game mechanics and ideas. Students explore how play theory inspires the design of games, imbuing games with a range of roles including training, education and entertainment. Students apply these principles to propose a game that addresses a well-defined purpose.
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This course introduces regression analysis, one of the most widely used statistical techniques. Topics include simple and multiple linear regression, nonlinear regression, analysis of residuals and model selection, one-way and two-way factorial experiments, random and fixed effects models.
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This course examines the development throughout modern drama from realism and naturalism to absurdism and post-modernist theatre. Topics include Strindberg, Ibsen, Pirandello, Brecht, Beckett, Churchill, and Shepherd as well as contemporary Singaporean dramatist Kuo Pao Kun. In addition to understanding how changing theatrical trends embody changing epistemological, ontological and ideological attitudes, students develop a powerful comparative appreciation of the interconnected evolution of Asian and Western drama.
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In this course, students examine the representation of continuous-time and discrete-time signals; their frequency characteristics and Fourier spectrum; representation and characteristics of linear time-invariant systems in both time and frequency domains; and the principles of sampling a continuous-time signal to yield a discrete-time one.
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Students participate in creative writing exercises and improvisation games to find their playwriting voice as well as honing an ear for the spoken word onstage. Students examine examples of play scripts with a view to recognizing and utilizing techniques and generate new scripts via exercises and assignments. Students gain a practitioner's understanding of the creative process to evaluate their own writing and its impact on readers and audiences. This course requires a prerequisite.
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This course examines the fundamentals of photonic technologies, and how these technologies are applied to and influence daily life. Topics include how photonics contributes to the fundamental platform for nanotechnology, green energy, home entertainment, data storage, sensing, imaging, biomedical healthcare, and modern optical communications. This course is intended for students with various engineering backgrounds (e.g. electrical, electronic, chemical, biological, mechanical, civil, aerospace, etc.) to learn the impact of photonics in fields ranging from nanotechnology to communications at a fundamental level rather than a mathematical-based formulated course.
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This course introduces biomedical instruments and their working principles. Topics include basic concepts of medical instrumentation, basic sensors and transducers, amplifiers and signal processing, and basic physiology related to each measurement.
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This practice-based course introduces students to the photographer’s workflow, emphasizing both technical proficiency and critical engagement with contemporary photographic practice. Students learn essential skills across the image-making process, including digital capture, basic editing techniques, and the production of archival-quality prints. Instruction combines demonstrations, tutorials, and research assignments designed to build technical fluency and conceptual awareness. Beyond technical training, the course situates photography within historical and theoretical frameworks. Students consider the ubiquity of the photographic image in an era of social media, examine how digital technologies have reshaped photography’s role as an artistic medium and as a mode of everyday expression. To inform their own practice, students research, analyze, and present findings on the work of established fine-art photographers, and artists who are leading the use of digital imaging. Through guided group crits of assignments, students learn to give structured feedback as they build a visual vocabulary and deepen their understanding of fine-art conceptual photography. Assignments include three creative projects of increasing difficulty, in-class technical assignments, an artist presentation and a written review.
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In this course, students explore animation and motion blending using a real-time digital game environment. Students engage with and experiment with a range of digital methods such as key-framed animation, motion capture blending, real-time rendering, game-based interaction, digital world building, and alternative forms of digital narrative. The first 6 weeks of the course focuses on learning new techniques and processes, how these are applied, and free exploration and experimentation. The second half of the course focuses on applying the learning to a project that demonstrates high proficiency with advanced digital processes and the application to a meaningful narrative.
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