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This course surveys the major approaches of human personality, covering classical and contemporary themes, such as psychodynamic theories, behavioral models, humanistic theories, trait theories, social learning theories and personality perspectives indigenous to cultures in Asia.
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This course is designed for students with no prior experience of thinking in a computational manner. Students examine computational thinking as a problem-solving process with the aid of a computer, i.e. formulating a problem and expressing its solution in such a way that a computer can effectively carry it out. By the end of the course, students will be able to derive simple algorithms and code the programs to solve some basic problems in the bioengineering domain.
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In this advanced third-year course, students apply play theory, game mechanics, and game design techniques to create a game that engages meaningfully with an aspect of society. Students examine a range of roles that digital games play in society, including simulation, training, education, and entertainment, and identify a context that a digital game could respond to. The final project of this course is to produce a working game prototype that clearly demonstrates a meaningful response to the societal context that was identified through research analysis. This course has prerequisites.
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This foundation level course introduces the history, genres, aesthetics, practice and relevance of live and performance art along with interaction strategies that facilitate engagement with audiences or augment the performer’s capabilities. This course discusses how art can influence society, the art world and politics through enactments and cross-media interventions in public spaces. Students develop critical and artistic skills to frame live and performance art as a reference for their own practice and gain exposure to technical skills, including interactive media technologies, spatial and site-specific awareness and engineering interactivity through the lens of live and performance art methods. Students apply their knowledge in the creation, development, presentation and documentation of an original interactive or participative performance work. For this project, efficient use of technical resources leads to a deeper understanding of media authoring approaches found in electronic and interactive technologies. This learning forms a foundation for further studies in interactive media, interaction design, exhibit design and product design.
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This course introduces the fundamentals of medical imaging and image processing techniques. This includes X-ray projection imaging, X-ray computer tomography (CT), nuclear imaging, magnetic resonance imaging, ultrasounds and ultrasonic imaging, and optical imaging.
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This course introduces students to three major ethical theories' utilitarianism, Kant's deontology, and virtue ethics. Additional topics include the ethical principles underlying academic integrity, research ethics, and intellectual property. Students examine issues related to the ethics of environmental sustainability and conservation and are challenged apply the ethical theories learned to concrete moral problems, including world poverty, corporate accountability and whistleblowing, and workplace discrimination. This course is graded on a pass/fail basis only.
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This course focuses on creation of films that allow experimentation in various stages of filmmaking processes, including the development of various alternate forms of (non) narrative story structures. Students are exposed to a range of conceptual and production strategies in experimental film using key historical and contemporary examples and then put those ideas into practice through exercises and projects to develop their own experimental film practice. Experience and knowledge gained in this module provide a basis for more developed experimental film production, as well as complementing research into this field. By the end of the course, students can conceptualize, film, edit, and present their own short experimental films.
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This interdisciplinary elective course introduces students to how artificial intelligence (AI) is used in the arts and how to use AI techniques to create art. Students learn about the unique artistic potential of AI and machine learning and how to apply them to the creative process for both inspiration and as a medium. This course is intended for artists, designers, as well as computer science and engineering students and students interested in how machine learning can be applied in the context of creative industries. There are no prerequisites, and the course is designed to be accessible to anyone.
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This second-year course introduces students to the fundamental principles of interactivity for them to be applied to designing interactive art, media, or design projects. Students learn an overview of modes of interaction, the core elements of interactivity, input, processing and output, and their relationship with each other. The course explores examples of interactive projects and analyzes the concepts behind them as well as their semiotics and aesthetics. Students gain practical experience in applying this knowledge in developing their own interactive project. This course provides a foundation for more advanced studies in interactive design projects.
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This course provides students with the conceptual framework and skills for describing and analyzing Modern English. Students learn to parse simple and complex constructions in English. Topics include word classes, the structure of sentences and phrases, clause types, complex sentences and discourse styles. Students analyze variations in English through time, and evaluate influences on the structure of English in bilingual/multilingual situations such as Singapore.
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