COURSE DETAIL
This course covers the interplay between communication technology and modern culture. The course analyzes, both theoretically and historically, the influence of diverse digital technologies on urban environments, popular culture, and the formation of cultural identities. The course examines the culture of mega-event phenomena with particular reference to the spectacle of modernity. Major events such as international expositions, the Olympics, and the football World Cup have significantly influenced the economic, political, and cultural dimensions of modernity. Students will discuss the impact of mega-events on the development and evolution of national, regional, and global identities, the role of digital technologies in promoting the globalization of modernity, and the influence of mega-events on urban space. Alongside an exploration of mega-event experiences in Europe and East Asia, the course also focuses on the historical context of mega-events in South Korea. In doing so, this course enhances students’ critical analytical skills regarding the political economics of media culture.
COURSE DETAIL
This course examines the overall process of how cultural heritage was formed and used in the past and interpreted in later generations. Students explore the cultural heritage of the Korean people and learn about buildings such as temples and palaces, as well as sculptures such as Buddhist statues and stone pagodas from the perspective of cultural history, and to develop an eye for Korean cultural heritage.
This class demonstrates and builds appreciation for the outstanding qualities of Korean cultural assets.
COURSE DETAIL
This course provides an introduction to the foundations of 3D computer graphics.
Students learn the basic methods used to define shapes, materials, and lighting when creating computer-generated images for use in film, games, and other applications. Topics include affine and projective transformations, clipping and windowing, visual perception, scene modeling and animation, algorithms for visible surface determination, reflection models, illumination algorithms, and color theory in depth.
No official prerequisites, but the course assumes some programming experience in C or C++ and a basic knowledge of linear algebra. Exposure to calculus and image processing is useful but not required.
COURSE DETAIL
This course provides students with a detailed understanding of eSports, enabling them to analyze the current ecosystem and identify the potential that it has for future growth and development. This course examines the concept and history of eSports, different modalities for play, eSports organizations, eSports players and fans, media platforms for hosting and streaming events, types and structures of competition, and the organization of teams and entities. Students also learn both the positive and toxic sides of eSports, the socio-cultural influences of eSports, and the relationship between eSports and the Olympics. The course covers the unique fandom of eSports, the similarities and differences from traditional sports, and how the organization and institutionalization of a computer-mediated culture have created a global phenomenon that is changing the way we think about sports.
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