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This course uses film to examine the cultural translation of famous stories in different times and cultural settings by looking at how shifts in the narrative, images, dialogue, and translation foreground different ideas. The course looks at the expression of cultural translation in movies and the flow of translation; particularly, how a single story changes as times and cultures change.
Why do some stories travel internationally, while others seem less inclined to relocate? What cultural differences are revealed--and what challenges arise--in the process of translating culturally specific texts for new audiences? How does this traffic of ideas, images, narratives and media affect the ways we understand and relate to each other across cultures?
Through the medium of film, this course introduces students to two important aspects of cultural translation: 1) cultural translation as “a way for minority subjects to claim a degree of agency within a majority culture” (Hodgson, 2018), and 2) cultural translation as a process of “negotiating cultural differences” (Bachmann-Medick, 2006) that involves adapting or rewriting texts to foreground issues relevant to their new audiences (see Bahrawi 2016).
Through a series of case studies ranging from Italian adaptations of Japanese Westerns to Disney fairy tales and the gothic excesses of Toho Studios' vampire films, students will discover the extent to which cultural contexts and formal demands affect the translation of a variety of film elements: from images and dialogue to tropes and narratives.
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The course considers how gaming emerged from post-War and Cold War cultures and traces its development alongside a history of contemporary capitalism up to the present. It considers games and their relation to nationalism, gender and sexuality, class and intersectionality, among other things. The course asks students to analyze the complex relationships between political context and games. To do so they develop both deep historical knowledge of the industry and solid theoretical tools through which to understand it. Students consider fan cultures, online activism, and community building around the gaming industry.
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This course highlights the dynamic intersection of art and commerce in the world of cinema and audiovisual production. It examines the economic forces that shape the global film and audiovisual industries through studies of history, film markets, and examples of the film economy. The course also examines the roles of the studio and producers to learn how money is obtained, in the past and today.
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This course presents the different theories of cinema that have emerged since 1945. It involves tracing the history of a field where theories, critiques, and practices have constantly influenced each other. Doing film studies does not only mean choosing cinema as an object, but also knowing the history of thought on cinema, in order to be able to grasp contemporary debates on the practice of moving images. This course explores the history of cinema theories of André Bazin, Siegfried Kracauer, Pier Paolo Passolini, Gilles Deleuze, Christian Metz, and Raymond Bellour as well as more recent cinema theories such as feminist perspectives applied to cinema (Laura Mulvey), figural studies (Nicole Brenez), perspectives interested in the transition to digital (Àngel Quintana), and new practices of images (Jean-Louis Comolli). The course presents film theories through a study of founding texts and a comparison with film extracts. It discusses these theoretical texts with regard to extracts, in order to exercise and refine their analytical skills with the specific notions and concepts of cinema theory.
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This course examines Japanese culture, language, and way of thinking through current Japanese pop culture (movies, manga, and music) to gain a deeper understanding of “Modern Japan.” Each class will divide international students and local students in pairs so they can discuss topics in Japanese and English effectively.
Prerequisite: International students must have completed at least one semester of college-level Japanese to enroll in this course. Japanese students should be able to express themselves in clear Japanese or English, ideally those interested in Japanese language teaching.
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COURSE DETAIL
COURSE DETAIL
The course looks at world cinema's origins and some of its more celebrated manifestations from the Indian subcontinent, Africa, East Asia, the Middle East, and Latin America, paying particular attention to the circulation of world cinema in the era of globalization. As world cinema is marketed and consumed as a hybrid form, a fusion of the national and the international, the local and the global, students consider how, for example, China's Fifth Generation and the New Iranian cinemas of the 1980s and 1990s explored ethnically specific cultures in ways that made them (and their makers) exportable and desirable abroad.
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This course surveys the history of British cinema across six decades, from the medium's origins in the 1890s to the end of the 1950s. Students will examine a wide variety of British films and genres from this period and learn to identify major trends and moments in the history of British film production, distribution, and exhibition, while investigating the ties between British cinema and Empire history. It encourages students to read such history within the broader context of the cultural debates and institutions (such as the British Film Institute) that have helped define British national cinema in this period.
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This course examines the complex articulation between cinema and country of origin in a historical perspective. It questions to what extent these country-specific categories (e.g. Italian cinema, French cinema, German cinema) not only express national specificities but also construct them. It does so in particular from the stereotypes conveyed or constructed by the films of a given period or even a given gender; stereotypes that other films can, on the contrary, attach to or have fun deconstructing. The course uses examples from French, Italian, American, and German films.
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